XNA 4.0 Game Development by Example: Beginner’s Guide

(15 Customer Reviews)
, 2010-09-24, 428 pages

Editorial Reviews

This book is a step-by-step tutorial that includes complete source for all of the covered. It adopts an engaging style to teach all the development concepts. Each block of code is explained, and development concepts are diagrammed and covered in detail. Each begins with a concept description and concludes with suggestions for expanding on the finished . If you are an aspiring developer who wants to take a shot at creating for the with the , then this book is for you. Using this book, you can get started with creating games without any experience. A basic knowledge of # would be helpful to kick-start your game development, but it’s not essential.

Table of Contents

Chapter 1: Introducing XNA Game Studio
Chapter 2: Flood Control – Underwater Puzzling
Chapter 3: Flood Control – Smoothing Out the Rough Edges
Chapter 4: Asteroid Belt Assault – Lost in Space
Chapter 5: Asteroid Belt Assault – Special Effects
Chapter 6: Robot Rampage – Multi-Axis Mayhem
Chapter 7: Robot Rampage – Lots and Lots of Bullets
Chapter 8: Gemstone Hunter – Put on Your Platform Shoes
Chapter 9: Gemstone Hunter – Standing on Your Own Two Pixels

Book Details

QR code for XNA 4.0 Game Development by Example: Beginner’s Guide
  • Title: XNA 4.0 Game Development by Example: Beginner’s Guide
  • Author:
  • Length: 428 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2010-09-24
  • ISBN-10: 1849690669
  • ISBN-13: 9781849690669
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