Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition Front Cover

Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition

Description

Use Xcode 6 to Craft Outstanding iOS and OS X Apps!

Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language.

Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface.

This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software.

Coverage includes

  • Working with iOS-side dynamic frameworks and iOS/OS X extension modules
  • Streamlining Model, View, and Controller development with Swift
  • Rewriting Objective-C functions in Swift
  • Efficiently managing layouts and view hierarchies with size classes
  • Inspecting and fixing interface issues with the new View Debugger
  • Displaying and configuring custom views within Interface Builder via Live Rendering
  • Benchmarking performance within the Xcode 6 unit test framework
  • Leveraging Xcode 6 automated tools to simplify localization
  • Creating new extensions to inject services and UI into other applications
  • Mastering new Swift debugging techniques

Register your book at informit.com/register for access to this title’s downloadable code.

Table of Contents

Part I First Steps
Chapter 1 Getting Xcode
Chapter 2 Kicking the Tires
Chapter 3 Simple Workflow and Passive Debugging
Chapter 4 Active Debugging
Chapter 5 Compilation
Chapter 6 Adding a Library Target
Chapter 7 Version Control

Part II The Life Cycle of an iOS Application
Chapter 8 Starting an iOS Application
Chapter 9 An iOS Application: Model
Chapter 10 An iOS Application: Controller
Chapter 11 Building a New View
Chapter 12 Auto Layout in a New View
Chapter 13 Adding Table Cells
Chapter 14 Adding an Editor
Chapter 15 Unit Testing
Chapter 16 Measurement and Analysis
Chapter 17 An iOS Extension
Chapter 18 Provisioning

Part III Xcode for Mac OS X
Chapter 19 Starting an OS X Application
Chapter 20 Bindings: Wiring an OS X Application
Chapter 21 Localization
Chapter 22 Bundles and Packages
Chapter 23 Property Lists

Part IV Xcode Tasks
Chapter 24 Documentation in Xcode
Chapter 25 The Xcode Build System
Chapter 26 Instruments
Chapter 27 Debugging
Chapter 28 Snippets

Part V Appendixes
Appendix A Some Build Variables
Appendix B Resources

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