Unity for Absolute Beginners Front Cover

Unity for Absolute Beginners

  • Length: 612 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-06-12
  • ISBN-10: 1430267798
  • ISBN-13: 9781430267799
  • Sales Rank: #1041456 (See Top 100 Books)
Description

Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you’ll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you’re eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.

With Unity for Absolute Beginners you’ll become familiar with the Unity editor, key concepts and functionality. You’ll learn how to import, evaluate and manage resources. You’ll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.

Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.

What you’ll learn

  • How to use the Unity editor, including key concepts and functionality
  • How to use import, evaluate and manage resources for use in your Unity games
  • How to use the Unity API and script in Unity using C#
  • The fundamentals of good game design and the process you need to use to make good games

Who this book is for

This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.

Table of Contents

Chapter 1. The Unity Editor
Chapter 2. Unity Basics
Chapter 3. Navigation and Physics
Chapter 4. Importing Static Assets
Chapter 5. Scripting with C#
Chapter 6. Mecanim and Animation
Chapter 7. Populating the Game Environment
Chapter 8. Weaponry and Special Effects
Chapter 9. Incorporating Unity 2D
Chapter 10. Menus and Levels
Chapter 11. Bonus Features
Appendix: Rigging with Mixamo

To access the link, solve the captcha.