There’s Not an App for That: Mobile User Experience Design for Life Front Cover

There’s Not an App for That: Mobile User Experience Design for Life

  • Length: 448 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-12-16
  • ISBN-10: 0124166911
  • ISBN-13: 9780124166912
  • Sales Rank: #2683982 (See Top 100 Books)
Description

There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on “challenging your approach”, as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating “far out” mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work.

  • Provides you with new and innovative ways to think about mobile design
  • Includes future mobile interfaces and interactions, complete with real-world, applied information that teaches you how today’s mobile services can be improved
  • Illustrates themes from existing systems and apps to show clear paths of thought and development, enabling you to better design for the future

Table of Contents

Chapter 1. Introduction
Chapter 2. From Touch To Feeling
Chapter 3. Inspired By Food
Chapter 4. Inspired By Fashion
Chapter 5. Inspired By Fitness
Chapter 6. Inspired By Materials
Chapter 7. From Heads Down To Face On
Chapter 8. In Your Face Technology
Chapter 9. In The World Approaches
Chapter 10. From Clinical To Clutter
Chapter 11. Inspired By Mass
Chapter 12. Inspired By Uncertainty
Chapter 13. From Private And Personal To Public And Performance
Chapter 14. Mobiles As Props
Chapter 15. Extravagant Computing
Chapter 16. From Distanced To Mindful Interaction
Chapter 17. Designing Mindful Communication Apps
Chapter 18. Mindfulness Without Apps
Chapter 19. From Some To All
Chapter 20. Bringing Things Together

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