The Design Studio Method: Creative Problem Solving with UX Sketching Front Cover

The Design Studio Method: Creative Problem Solving with UX Sketching

  • Length: 200 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-08-26
  • ISBN-10: 113802256X
  • ISBN-13: 9781138022560
  • Sales Rank: #708355 (See Top 100 Books)
Description

The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs.

The Design Studio Method

provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products.

  • Shows you how to involve all members of the creative process―from clients to directors―so that everyone participates, critiques, and innovates.
  • Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs.
  • Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

Table of Contents

Part 1: Processes
Chapter 1: Book Overview
Chapter 2: Creative Thinking in a Design Studio
Chapter 3: Creative Thinking with Sketches
Chapter 4: Critical Thinking in a Design Studio
Chapter 5: Controlling Conversations in a Design Studio
Chapter 6: Design Studio Method Overview

Part 2: Procedures
Chapter 7: Determining the Need
Chapter 8: Defining Your Design Problem
Chapter 9: Assigning Roles and Responsibilities
Chapter 10: Performing User and Design Research
Chapter 11: Generating Sketches Separately
Chapter 12: Evaluating Sketches as a Team
Chapter 13: Voting on the Best Ideas
Chapter 14: Producing a Final Mockup
Chapter 15: Presenting Your Mockups

Part 3: Advanced Topics
Chapter 16: Working Remotely with People
Chapter 17: Storing Your Work to Re-visit Later
Chapter 18: Next Steps

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