3D Graphics Rendering Cookbook: A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Length: 670 pages
- Publication Date: 2021-08-25
Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design
- Length: 383 pages
- Publication Date: 2021-07-07
Vector Analysis for Computer Graphics, 2nd Edition
by John Vince
- Length: 259 pages
- Publication Date: 2021-06-02
Getting Started with 3D Printing, 2nd Edition
- Length: 264 pages
- Publication Date: 2021-05-11
Developing Graphics Frameworks with Python and OpenGL
- Length: 344 pages
- Publication Date: 2021-07-07
Computer Graphics from Scratch: A Programmer’s Introduction to 3D Rendering
- Length: 248 pages
- Publication Date: 2021-05-18
Computer-Generated Phase-Only Holograms for 3D Displays
- Length: 265 pages
- Publication Date: 1921-01-01
3ds Max Basics for Modeling Video Game Assets: Volume 2: Model, Rig and Animate Characters for Export to Unity or Other Game Engines
- Length: 482 pages
- Publication Date: 2021-03-10
VR/AR and 3D Displays: First International Conference
by Feng Xu, Weitao Song
- Length: 157 pages
- Publication Date: 2021-03-06
Introduction to Geometric Algebra Computing
- Length: 212 pages
- Publication Date: 2018-07-19
Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4
- Length: 314 pages
- Publication Date: 2021-01-01