SignalR Blueprints Front Cover

SignalR Blueprints

  • Length: 250 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-03-31
  • ISBN-10: 1783983124
  • ISBN-13: 9781783983124
  • Sales Rank: #5444200 (See Top 100 Books)
Description

Build real-time ASP.NET web applications with SignalR and create various interesting projects to improve your user experience

About This Book

  • Learn how to apply real-time communications to your application
  • Understand high-level concepts such as high frequency messaging with SignalR
  • A step-by-step guide with real-world examples to help you develop applications

Who This Book Is For

This book is designed for software developers, primarily those with knowledge of C#, .NET, and JavaScript. Good knowledge and understanding of SignalR is assumed to allow efficient programming of core elements and applications in SignalR.

In Detail

SignalR is an ASP.NET library that enables web developers to add real-time web functionality to ASP.NET applications.

In this book, you’ll learn the technical aspects of SignalR and understand why and when you should use SignalR in different use cases. The focus on quality combined with clear, real-world examples will enable you to successfully create your own maintainable software in no time. The book starts by covering the need for SignalR before moving on to its architecture. We’ll then take you through the building of a forum that benefits from SignalR. You will also see how to connect your phone as a frontend for SignalR. We will then cover some of the out-of-the-box techniques that you can apply to find out why hosting your solution is vital.

By the end of this book, you will understand the sweet spots of SignalR, and more importantly, how it can be part of improving the user experience.

Table of Contents

Chapter 1. The Primer
Chapter 2. Overheating the Discussion
Chapter 3. Extra! Extra! Read All About It!
Chapter 4. Can You Measure It?
Chapter 5. What Line of Business Are You In?
Chapter 6. An Architectural Taste
Chapter 7. The Three Screens – Mobile First
Chapter 8. Putting the X in .NET – Xamarin
Chapter 9. Debugging or Troubleshooting
Chapter 10. Hosting and Deployment

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