Scratch by Example: Programming for All Ages Front Cover

Scratch by Example: Programming for All Ages

  • Length: 364 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2016-10-14
  • ISBN-10: 1484219457
  • ISBN-13: 9781484219454
  • Sales Rank: #3534702 (See Top 100 Books)
Description

This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations.

Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book:

  • Imparts a thorough understanding of the Scratch interface.
  • Shows how to create a range of Scratch projects, including simple games.
  • Builds a solid foundation for future programming in other languages

What You Will Learn

  • Navigate  the Scratch interface
  • Create sprites and backdrops
  • Learn programming skills good in all languages
  • Program simple  games and animations
  • Share programs with friends worldwide

Who This Book Is For

Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch’s drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.

Table of Contents

Part 1. Learning the Basics
Chapter 1. Getting to Know the Scratch Interface
Chapter 2. Meet the Cat
Chapter 3. Make the Cat Move
Chapter 4. Make the Cat Draw
Chapter 5. The Playful Cat
Chapter 6. The Noisy Cat

Part 2. Becoming a Programmer
Chapter 7. Advanced Concepts
Chapter 8. Variables
Chapter 9. Lists
Chapter 10. Webcam Interaction
Chapter 11. Broadcast Interaction
Chapter 12. Create Your Own Blocks
Chapter 13. Answers
Chapter 14. Conclusion

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