Sams Teach Yourself Java in 24 Hours, 7th Edition Front Cover

Sams Teach Yourself Java in 24 Hours, 7th Edition

  • Length: 450 pages
  • Edition: 7
  • Publisher:
  • Publication Date: 2014-05-30
  • ISBN-10: 0672337029
  • ISBN-13: 9780672337024
  • Sales Rank: #825750 (See Top 100 Books)
Description

Sams Teach Yourself Java in 24 Hours, Seventh Edition

Covers Java 8 and Android Development

In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.

In this book’s straightforward, step-by-step approach, each lesson builds on everything that’s come before, helping readers learn Java’s core features and techniques from the ground up.

Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.

Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.

Learn how to…

  • Set up your Java programming environment
  • Write your first working program in just minutes
  • Control program decisions and behavior
  • Store and work with information
  • Build straightforward user interfaces
  • Create interactive web programs
  • Use threading to build more responsive programs
  • Read and write files and XML data
  • Master best practices for object-oriented programming
  • Create flexible, interoperable web services with JAX-WS
  • Use Java to create an Android app
  • Expand your skills with closures, the powerful new capability introduced in Java 8

Table of Contents

PART I: Getting Started
Chapter 1 Becoming a Programmer
Chapter 2 Writing Your First Program
Chapter 3 Vacationing in Java
Chapter 4 Understanding How Java Programs Work

PART II: Learning the Basics of Programming
Chapter 5 Storing and Changing Information in a Program
Chapter 6 Using Strings to Communicate
Chapter 7 Using Conditional Tests to Make Decisions
Chapter 8 Repeating an Action with Loops

PART III: Working with Information in New Ways
Chapter 9 Storing Information with Arrays
Chapter 10 Creating Your First Object
Chapter 11 Describing What Your Object Is Like
Chapter 12 Making the Most of Existing Objects

PART IV: Programming a Graphical User Interface
Chapter 13 Building a Simple User Interface
Chapter 14 Laying Out a User Interface
Chapter 15 Responding to User Input
Chapter 16 Building a Complex User Interface

PART V: Moving into Advanced Topics
Chapter 17 Storing Objects in Data Structures
Chapter 18 Handling Errors in a Program
Chapter 19 Creating a Threaded Program
Chapter 20 Using Inner Classes and Closures
Chapter 21 Reading and Writing Files
Chapter 22 Creating Web Services with JAX-WS
Chapter 23 Creating Java2D Graphics
Chapter 24 Writing Android Apps

Appendix A Using the NetBeans Integrated Development Environment
Appendix B Where to Go from Here: Java Resources
Appendix C This Book’s Website
Appendix D Setting Up an Android Development Environment

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