Python Crash Course: A Hands-On, Project-Based Introduction to Programming Front Cover

Python Crash Course: A Hands-On, Project-Based Introduction to Programming

  • Length: 560 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-11-30
  • ISBN-10: 1593276036
  • ISBN-13: 9781593276034
  • Sales Rank: #931 (See Top 100 Books)
Description

Python Crash Course is a fast-paced, thorough introduction to programming with Python that will have you writing programs, solving problems, and making things that work in no time.

In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online.

As you work through Python Crash Course, you’ll learn how to:

  • Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal
  • Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses
  • Work with data to generate interactive visualizations
  • Create and customize simple web apps and deploy them safely online
  • Deal with mistakes and errors so you can solve your own programming problems

If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

Table of Contents

Part I: Basics
Chapter 1: Getting Started
Chapter 2: Variables and Simple Data Types
Chapter 3: Introducing Lists
Chapter 4: Working with Lists
Chapter 5: if Statements
Chapter 6: Dictionaries
Chapter 7: User Input and while Loops
Chapter 8: Functions
Chapter 9: Classes
Chapter 10: Files and Exceptions
Chapter 11: Testing Your Code

Part II: Projects
Project 1: Alien Invasion
Project 2: Data Visualization
Project 3: Web Applications

Appendix A: Installing Python
Appendix B: Text Editors
Appendix C: Getting Help
Appendix D: Using Git for Version Control

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