PROGRAMMING GAMES WITH VISUAL C# is a second semester self-paced "intermediate" computer game programming tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build Visual C# Games. The games built are non-violent and teach logical thinking skills. To grasp the concepts, you should possess a working knowledge of Windows and have had some exposure to Visual C# programming (or some other programming language). We offer a beginning programming tutorial (VISUAL C# FOR KIDS and BEGINNING VISUAL C#) that would help you gain this needed programming exposure.
PROGRAMMING GAMES WITH VISUAL C# explains (in simple, easy-to-follow terms) how to build a Visual C# game project. Game skills learned include handling multiple players, scoring, graphics, animation, and sounds. The game projects built include, in increasing complexity:
- Safecracker - Decipher a secret combination using clues from the computer.
- Tic Tac Toe – The classic game!
- Match Game – Find matching pairs of hidden photos – use your own photos!
• Pizza Delivery – A business simulation where you manage a small pizza shop for a night.
- Moon Landing – Land a module on the surface of the moon.
- Leap Frog – A fun arcade game where you get a frog through traffic and across a raging river.
The book includes over 700 pages of self-study notes, all Visual C# source code and all needed graphics and sound files.
The course requires a Microsoft Windows Operating System and a minimum of Microsoft Visual Studio 2015. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.
Table of Contents
Chapter 1. Building Projects Using Visual C#
Chapter 2. Overview Of Visual C# Objects
Chapter 3. Overview Of Visual C# Programming
Chapter 4. Debugging A Visual C# Project
Chapter 5. Safecracker Project
Chapter 6. Tic Tac Toe Project
Chapter 7. Match Game Project
Chapter 8. Pizza Delivery Project
Chapter 9. Moon Landing Project
Chapter 10. Leap Frog Project