Pro Unity Game Development with C#

Pro Unity Game Development with C# Front Cover
1 Reviews
2014-05-20
348 pages

Book Description

In Pro Unity Game Development with , Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.

Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create systems and GUIs, develop save-game states, and lots more.

You'll understand and apply powerful programming concepts such as singleton classes, component based , resolution independence, delegates, and event driven programming.

By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.

What you’ll learn

  • How to plan your game in terms of C# and classes
  • How to import assets from Blender and , including C# automation processes
  • How to handle events and notifications using a C# event notification system
  • How to create intelligent enemies and collectible weapons
  • How to build a cross-platform controller as well as how to write platform-specific code
  • How to develop a resolution-independent graphical

Who this book is for

If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.

Table of Contents

Chapter 1: Designing and Preparing
Chapter 2: Getting Started
Chapter 3: Event Handling
Chapter 4: Power-Ups and Singletons
Chapter 5: Player Controller
Chapter 6: Weapons
Chapter 7: Enemies
Chapter 8: Graphical User Interfaces
Chapter 9: Handling Persistent Data
Chapter 10: Refinements and Improvements

Book Details

  • Title: Pro Unity Game Development with C#
  • Author:
  • Length: 348 pages
  • Edition: 1
  • Language: English
  • Publisher:
  • Publication Date: 2014-05-20
  • ISBN-10: 1430267461
  • ISBN-13: 9781430267461

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