Prelude to Programming, 6th Edition Front Cover

Prelude to Programming, 6th Edition

  • Length: 816 pages
  • Edition: 6
  • Publisher:
  • Publication Date: 2014-02-02
  • ISBN-10: 013374163X
  • ISBN-13: 9780133741636
  • Sales Rank: #79526 (See Top 100 Books)
Description

Prelude to Programming is appropriate for Pre-Programming and Introductory Programming courses in community colleges, 4-year colleges, and universities. No prior computer or programming experience is necessary although readers are expected to be familiar with college entry-level mathematics.

Prelude to Programming provides beginning students with a language-independent framework for learning core programming concepts and effective design techniques. This approach gives students the foundation they need to understand the logic behind program design and to establish effective programming skills.

The Sixth Edition offers students a lively and accessible presentation as they learn core programming concepts — including data types, control structures, data files and arrays, and program design techniques such as top-down modular design and proper program documentation and style. Problem-solving skills are developed when students learn how to use basic programming tools and algorithms, which include data validation, defensive programming, calculating sums and averages, and searching and sorting lists.

Teaching and Learning Experience

This program presents a better teaching and learning experience–for you and your students. It provides:

  • A Language-Independent, Flexible Presentation: The text has been designed so that instructors can use it for students at various levels.
  • Features that Help Solidify Concepts: Examples, exercises, and programming challenges help students understand how concepts in the text apply to real-life programs.
  • Real Programming Experience with RAPTOR: Students gain first-hand programming experience through the optional use of RAPTOR, a free flowchart-based programming environment.
  • Support Learning: Resources are available to expand on the topics presented in the text.

Table of Contents

Chapter 0 Introduction
Chapter 1 An Introduction to Programming
Chapter 2 Data Representation
Chapter 3 Developing a Program
Chapter 4 Selection Structures: Making Decisions
Chapter 5 Repetition Structures: Looping
Chapter 6 More about Loops and Decisions
Chapter 7 Arrays: Lists and Tables
Chapter 8 Searching and Sorting Arrays
Chapter 9 Program Modules, Subprograms, and Functions
Chapter 10 Sequential Data Files
Chapter 11 Object-Oriented and Event-Driven Programming
Appendix A: Study Skills
Appendix B: The ASCII Character Set: Printable Characters
Appendix C: Answers to Self Checks

To access the link, solve the captcha.