Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy, 4th Edition Front Cover

Objective-C for Absolute Beginners: iPhone, iPad and Mac Programming Made Easy, 4th Edition

  • Length: 368 pages
  • Edition: 4th ed.
  • Publisher:
  • Publication Date: 2018-04-26
  • ISBN-10: 1484234286
  • ISBN-13: 9781484234280
  • Sales Rank: #1339893 (See Top 100 Books)
Description

Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps.

Using a hands-on approach, you’ll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you’ll discover the flexibility of Apple’s developer tools

If you’re looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start.

What You’ll Learn

  • Understand the fundamentals of computer programming: variables, design data structures, and working with file systems
  • Examine the logic of object-oriented programming: how to use classes, objects, and methods
  • Install Xcode and write programs in Objective-C

Who This Book Is For

Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.

Table of Contents

Chapter 1: Becoming a Great Objective-C Developer
Chapter 2: Programming Basics
Chapter 3: It’s All About the Data
Chapter 4: Making Decisions About and Planning Program Flow
Chapter 5: Object-Oriented Programming with Objective-C
Chapter 6: Learning Objective-C and Xcode
Chapter 7: Objective-C Classes, Objects, and Methods
Chapter 8: Programming Basics in Objective-C
Chapter 9: Comparing Data
Chapter 10: Creating User Interfaces
Chapter 11: Storing Information
Chapter 12: Protocols and Delegates
Chapter 13: Introducing the Xcode Debugger

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