For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses.
Object-Oriented Software Engineering Using UML, Patterns, and Java, 3e, shows readers how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products.
Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: readers can apply the techniques learned in class by implementing a real-world software project.
The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Table of Contents
PART I: Getting Started
Chapter 1 Introduction to Software Engineering
Chapter 2 Modeling with UML
Chapter 3 Project Organization and Communication
PART II: Dealing with Complexity
Chapter 4 Requirements Elicitation
Chapter 5 Analysis
Chapter 6 System Design: Decomposing the System
Chapter 7 System Design: Addressing Design Goals
Chapter 8 Object Design: Reusing Pattern Solutions
Chapter 9 Object Design: Specifying Interfaces
Chapter 10 Mapping Models to Code
Chapter 11 Testing
PART III: Managing Change
Chapter 12 Rationale Management
Chapter 13 Configuration Management
Chapter 14 Project Management
Chapter 15 Software Life Cycle
Chapter 16 Methodologies: Putting It All Together
PART IV: Appendices
Appendix A: Design Patterns
Appendix B: Glossary
Appendix C: Bibliography