Multimedia Programming with Pure Data Front Cover

Multimedia Programming with Pure Data

  • Length: 350 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-07-09
  • ISBN-10: 1782164642
  • ISBN-13: 9781782164647
  • Sales Rank: #1406845 (See Top 100 Books)
Description

A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure Data

Overview

  • Carefully organized topics for interactive multimedia professional practice
  • Detailed reference to a large collection of resources in the open source communities to enhance the Pure Data software.
  • Visual explanation and step-by-step tutorials with practical and creative multimedia applications.

In Detail

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective.

“Multimedia Programming with Pure Data” will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects.

You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.

What you will learn from this book

  • Prepare computer animations with 2D images, 3D modelling, and geometric transformation.
  • Produce imageries with digital image processing techniques.
  • Design graphical interfaces for audio-visual performance.
  • Develop motion detection and tracking applications.
  • Generate interactive animation with particle systems.
  • Synthesize audio content for interactive applications.
  • Connect Pure Data applications with external devices.
  • Extend Pure Data with external libraries for advanced interactive applications.

Approach

A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment.

Who this book is written for

An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.

Table of Contents

Chapter 1: Getting Started with Pure Data
Chapter 2: Computer Graphics with the GEM Library
Chapter 3: Image Processing
Chapter 4: Interactivity
Chapter 5: Motion Detection
Chapter 6: Animation with Particle System
Chapter 7: Audio Programming
Chapter 8: Interface with the Outside World
Chapter 9: Extending Pure Data
Appendix: Communities and References

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