Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games Front Cover

Making Great Games: An Insider’s Guide to Designing and Developing the World’s Greatest Video Games

  • Length: 240 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2010-10-14
  • ISBN-10: 0240812859
  • ISBN-13: 9780240812854
  • Sales Rank: #4177461 (See Top 100 Books)
Description

Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider’s perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world’s most popular social game (FarmVille) as well as the world’s most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world’s greatest videogames get made.

* Provides an in-depth look at ten contemporary, best-selling and critically acclaimed videogames across a variety of styles, game types, and platforms. * Unprecedented access and insight into the inner workings of the teams, large and small, responsible for bringing several best-of-breed videogames in the world to market – hear directly from the creative teams in their own words in detailed case studies. * Analysis of best practices and pitfalls common to the process of creating great games through all phases, from concept development through prototyping, production, testing and launch.  * Includes a dozen interviews with games industry leaders, all of whom have shipped great games including: Halo, The Sims, God of War, Spore, Brutal Legend, NBA Street, Splinter Cell, Skate, Need for Speed, and more. * Hands-on tools and hard-won, real world advice from recognized industry experts you can start using immediately to make better video games. * A companion website provides more up-to-date information as well as reader forums.

Table of Contents

Part 1 – The Games
Chapter 1 – LittleBigPlanet
Chapter 2 – World of Warcraft
Chapter 3 – Diner Dash
Chapter 4 – Half-Life 2
Chapter 5 – Uncharted 2: Among Thieves
Chapter 6 – Rock Band
Chapter 7 – FarmVille
Chapter 8 – Bejeweled Twist
Chapter 9 – Madden NFL 10
Chapter 10 – World of Goo

Part 2 – Analysis
Chapter 11 – Commonalities: What Goes Right
Chapter 12 – Commonalities: What Goes Wrong
Chapter 13 – The Nature of High-Performing Teams
Chapter 14 – Applying These Learnings to Your Game Projects
Chapter 15 – Hiring and Managing for Success

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