Learning Articulate Storyline Front Cover

Learning Articulate Storyline

  • Length: 298 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-07-26
  • ISBN-10: 1849694222
  • ISBN-13: 9781849694223
  • Sales Rank: #911023 (See Top 100 Books)
Description

Harness the power of Storyline to create stateoftheart elearning projects

Overview

  • Leverage Storyline’s no-programming approach and its wide range of features to rapidly create media-rich, high quality content and sophisticated interactions
  • Bring content to life with intelligent and responsive learning and create a customized learning experience
  • Optimize production workflow by easily importing, reusing, and sharing content, as well as editing layouts and interactions

In Detail

Storyline is an authoring tool packed with out-of-the-box features that don’t require any special knowledge to operate. That’s right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects.

“Learning Articulate Storyline” introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You’ll gain insight into how you can best leverage your skills and some best practices when working with Storyline.

Storyline rocks! And you’re about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.

You’ll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You’ll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You’ll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.

What you will learn from this book

  • Learn the concept of a story and basic startup configuration tasks
  • Build content for a story, and learn how to format, animate, and template content
  • Learn how to change the behavior of slide objects through states and triggers – the basics of interactive content development
  • Discover how to bring a story to life by adding and editing characters, narratives, and captions
  • Use layers to help organize slide content, and transform static content into responsive content using variables
  • Learn how to create basic scenarios that take the learner down a different path depending on how they respond to a question or prompt in your story
  • Create quizzes that test learner comprehension using a variety of quiz question formats, scoring, and tracking
  • Learn how to enhance the usability and increase engagement for your e-learning projects by incorporating media including audio, video, screen recordings, and web objects
  • Customize the player and publish standalone or LMS-tracked projects for delivery on the web, tablets, and mobile devices
  • Learn how to optimize your work during production to streamline development by re-using and sharing elements, objects, and templates

Table of Contents

Chapter 1: Creating a Story
Chapter 2: Adding Content into Your Story
Chapter 3: Adding Interactivity
Chapter 4: Adding Characters and Audio
Chapter 5: Extending Slide Content
Chapter 6: Using Variables to Customize the earning Experience
Chapter 7: Creating Learning Paths
Chapter 8: Testing Learner Knowledge
Chapter 9: Adding Visual Media to a Story
Chapter 10: Publishing your Story
Chapter 11: Rapid Development

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