Java For Dummies, 7th Edition Front Cover

Java For Dummies, 7th Edition

  • Length: 504 pages
  • Edition: 7
  • Publisher:
  • Publication Date: 2017-03-20
  • ISBN-10: 1119235553
  • ISBN-13: 9781119235552
  • Sales Rank: #187505 (See Top 100 Books)
Description

A new edition of the bestselling guide to Java

If you want to learn to speak the world’s most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more!

Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who’s ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you’ll encounter in Java 9—and brimming with tons of step-by-step instruction—it’s the perfect resource to get you up and running with Java in a jiffy!

  • Discover the latest features and tools in Java 9
  • Learn to combine several smaller programs to create a bigger program
  • Create basic Java objects and reuse code
  • Confidently handle exceptions and events

If you’re ready to jump into Java, this bestselling guide will help keep your head above water!

Table of Contents

Part 1: Getting Started with Java
Chapter 1: All about Java
Chapter 2: All about Software
Chapter 3: Using the Basic Building Blocks

Part 2: Writing Your Own Java Programs
Chapter 4: Making the Most of Variables and Their Values
Chapter 5: Controlling Program Flow with Decision-Making Statements
Chapter 6: Controlling Program Flow with Loops

Part 3: Working with the Big Picture: Object-Oriented Programming
Chapter 7: Thinking in Terms of Classes and Objects
Chapter 8: Saving Time and Money: Reusing Existing Code
Chapter 9: Constructing New Objects

Part 4: Smart Java Techniques
Chapter 10: Putting Variables and Methods Where They Belong
Chapter 11: Using Arrays to Juggle Values
Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough)
Chapter 13: Looking Good When Things Take Unexpected Turns
Chapter 14: Sharing Names among the Parts of a Java Program
Chapter 15: Fancy Reference Types
Chapter 16: Responding to Keystrokes and Mouse Clicks
Chapter 17: Using Java Database Connectivity

Part 5: The Part of Tens
Chapter 18: Ten Ways to Avoid Mistakes
Chapter 19: Ten Websites for Java

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