Java For Dummies, 6th Edition Front Cover

Java For Dummies, 6th Edition

by
  • Length: 432 pages
  • Edition: 6
  • Publisher:
  • Publication Date: 2014-03-31
  • ISBN-10: 1118407806
  • ISBN-13: 9781118407806
  • Sales Rank: #841950 (See Top 100 Books)
Description

The top-selling beginning Java book is now fully updated!

As an unstoppably platform-independent, object-oriented programming language, Java is used for developing web and mobile applications. In this up-to-date bestselling book, veteran author Barry Burd shows you how to create basic Java objects and clearly explains when you should simply reuse existing code.

  • Explores how the new version of Java offers more robust functionality and new features such as closures to keep Java competitive with more syntax-friendly languages like Python and Ruby
  • Covers object-oriented programming basics with Java, code reuse, the essentials of creating a Java program using the new JDK 7, creating basic Java objects, and new Eclipse features
  • Features a companion website that offers all code from the book and bonus chapters

Java For Dummies, 6th Edition gets you started with creating Java applications quickly and easily.

Table of Contents

Part I: Getting Started with Java
Chapter 1: All about Java
Chapter 2: All about Software
Chapter 3: Using the Basic Building Blocks

Part II: Writing Your Own Java Programs
Chapter 4: Making the Most of Variables and Their Values
Chapter 5: Controlling Program Flow with Decision-Making Statements
Chapter 6: Controlling Program Flow with Loops

Part III: Working with the Big Picture: Object-Oriented Programming
Chapter 7: Thinking in Terms of Classes and Objects
Chapter 8: Saving Time and Money: Reusing Existing Code
Chapter 9: Constructing New Objects

Part IV: Savvy Java Techniques
Chapter 10: Putting Variables and Methods Where They Belong
Chapter 11: Using Arrays to Juggle Values
Chapter 12: Using Collections and Streams (When Arrays Aren’t Good Enough)
Chapter 13: Looking Good When Things Take Unexpected Turns
Chapter 14: Sharing Names among the Parts of a Java Program
Chapter 15: Responding to Keystrokes and Mouse Clicks
Chapter 16: Writing Java Applets
Chapter 17: Using Java Database Connectivity

Part V: The Part of Tens
Chapter 18: Ten Ways to Avoid Mistakes
Chapter 19: Ten Websites for Java

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