Java All-in-One For Dummies, 4th Edition Front Cover

Java All-in-One For Dummies, 4th Edition

  • Length: 960 pages
  • Edition: 4
  • Publisher:
  • Publication Date: 2014-03-24
  • ISBN-10: 1118408039
  • ISBN-13: 9781118408032
  • Sales Rank: #712445 (See Top 100 Books)
Description

Everything you need to get going with Java!

Java All-in-One For Dummies, 4th Edition has what you need to get up and running quickly with Java. Covering the enhanced mobile development and syntax features as well as programming improvements, this guide makes it easy to find what you want and put it to use.

  • Focuses on the vital information that enables you to get up and running quickly with Java
  • Covers the enhanced multimedia features as well as programming enhancements, Java and XML, Swing, server-side Java, Eclipse, and more
  • Minibooks cover Java basics; programming basics; strings, arrays, and collections; programming techniques; Swing; Web programming; files and databases; and a “fun and games” category

Java All-in-One For Dummies, 4th Edition focuses on the practical information you need to become productive with Java right away.

Table of Contents

Book I: Getting Started with Java Basics
Chapter 1: Welcome to Java
Chapter 2: Installing and Using Java Tools
Chapter 3: Working with TextPad

Book II: Programming Basics
Chapter 1: Java Programming Basics
Chapter 2: Working with Variables and Data Types
Chapter 3: Working with Numbers and Expressions
Chapter 4: Making Choices
Chapter 5: Going Around in Circles (Or, Using Loops)
Chapter 6: Pulling a Switcheroo
Chapter 7: Adding Some Methods to Your Madness
Chapter 8: Handling Exceptions

Book III: Object-Oriented Programming
Chapter 1: Understanding Object-Oriented Programming
Chapter 2: Making Your Own Classes
Chapter 3: Working with Statics
Chapter 4: Using Subclasses and Inheritance
Chapter 5: Using Abstract Classes and Interfaces
Chapter 6: Using the Object and Class Classes
Chapter 7: Using Inner Classes, Anonymous Classes, and Lambda Expressions
Chapter 8: Packaging and Documenting Your Classes

Book IV: Strings, Arrays, and Collections
Chapter 1: Working with Strings
Chapter 2: Using Arrays
Chapter 3: Using the ArrayList Class
Chapter 4: Using the LinkedList Class
Chapter 5: Creating Generic Collection Classes
Chapter 6: Using Bulk Data Operations with Collections

Book V: Programming Techniques
Chapter 1: Programming Threads
Chapter 2: Network Programming
Chapter 3: Using Regular Expressions
Chapter 4: Using Recursion
Chapter 5: Working with Dates and Times
Chapter 6: Using BigDecimals

Book VI: Swing
Chapter 1: Swinging into Swing
Chapter 2: Handling Events
Chapter 3: Getting Input from the User
Chapter 4: Choosing from a List
Chapter 5: Using Layout Managers

Book VII: Web Programming
Chapter 1: Creating Applets
Chapter 2: Creating Servlets
Chapter 3: Using JavaServer Pages

Book VIII: Files and Databases
Chapter 1: Working with Files
Chapter 2: Working with File Streams
Chapter 3: Database for $100, Please
Chapter 4: Using JDBC to Connect to a Database
Chapter 5: Working with XML

Book IX: Fun and Games
Chapter 1: Fun with Fonts and Colors
Chapter 2: Drawing Shapes
Chapter 3: Using Images and Sound
Chapter 4: Animation and Game Programming

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