iPhone Application Development For Dummies, 4th Edition Front Cover

iPhone Application Development For Dummies, 4th Edition

  • Length: 464 pages
  • Edition: 4
  • Publisher:
  • Publication Date: 2012-03-06
  • ISBN-10: 1118091345
  • ISBN-13: 9781118091340
  • Sales Rank: #617205 (See Top 100 Books)
Description

Start building iPhone apps today with this friendly guide, now in full color!

Whether you’re a beginning programmer who wants to build your first app or a professional developer looking to leverage the marketing power of the iPhone SDK, this book will help. It walks you through the basics for building a variety of iOS applications using Apple developer tools and covers the essential steps for creating apps that get accepted into the App Store. This new edition covers all the latest information, including key updates to iPad universal code and tips on developing specifically for mobile apps. Full-color illustrations make it easier to see exactly what will appear on your screen.

  • Walks you through the fundamentals of developing a variety of applications for the iPhone
  • Shows you how to use Apple’s developer tools
  • Delves into getting your apps into the App Store and selling them
  • Addresses the universal code feature that allows you to develop apps and port them from the iPhone to the iPad and back
  • Covers the latest updates for the iPad universal code and the new iPhone SDK

No matter what your level of expertise may be, you’ll be able to leverage the power of the iOS SDK with the advice in this full-color book.

Note: Apple’s iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.

Table of Contents

Part I: Getting Started 9
Chapter 1: Creating Compelling Mobile Applications 11
Chapter 2: Getting to Know the SDK 31
Chapter 3: The Nuts and Bolts of an Xcode Project 45

Part II: Working with the Storyboard and User Interface 71
Chapter 4: Storyboards and the User Experience 73
Chapter 5: Creating the RoadTrip User Interface Using the Storyboard 103

Part III: Understanding the Wiring and Plumbing 127
Chapter 6: Adding Outlets and Actions to Your RoadTrip Code 129
Chapter 7: Understanding the Runtime, Managing Memory, and Using Properties 145

Part IV: Finishing the Basic Application Structure 177
Chapter 8: Working with the Source Editor 179
Chapter 9: It’s (Finally) Time to Code 199
Chapter 10: Adding Animation and Sound to Your App 227
Chapter 11: Finishing the Basic Application Structure 253
Chapter 12: The Trip Model 271
Chapter 13: Implementing the Content Controller 303
Chapter 15: Displaying Events Using a Page View Controller 333
Chapter 16: Finding Your Way 351
Chapter 17: Geocoding 379
Chapter 18: Selecting a Destination 389

Part VI: The Part of Tens 415
Chapter 19: Ten Ways to Extend the RoadTrip App 417
Chapter 20: Ten Ways to Be a Happy Developer 421

To access the link, solve the captcha.