iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems, 2nd Edition Front Cover

iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems, 2nd Edition

  • Length: 406 pages
  • Edition: 2
  • Publisher:
  • Publication Date: 2015-05-31
  • ISBN-10: 1491920807
  • ISBN-13: 9781491920800
  • Sales Rank: #1575720 (See Top 100 Books)
Description

Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift.

You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.

  • Design the architecture and code layout of your game
  • Build and customize menus with UIKit
  • Detect and respond to user input
  • Use techniques to play sound effects and music
  • Learn different ways to store information for later use
  • Create 2D graphics with SpriteKit
  • Create 3D graphics with SceneKit
  • Add two-dimensional physics simulation
  • Learn beginning, intermediate, and advanced 3D graphics with OpenGL
  • Create challenges with artificial intelligence
  • Take advantage of game controllers and external displays

Table of Contents

Chapter 1. Laying Out a Game
Chapter 2. Views and Menus
Chapter 3. Input
Chapter 4. Sound
Chapter 5. Data Storage
Chapter 6. 2D Graphics and Sprite Kit
Chapter 7. Physics
Chapter 8. 3D Graphics
Chapter 9. Intermediate 3D Graphics
Chapter 10. Advanced 3D Graphics
Chapter 11. Scene Kit
Chapter 12. Artificial Intelligence and Behavior
Chapter 13. Networking and Social Media
Chapter 14. Game Controllers and External Screens
Chapter 15. Performance and Debugging

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