iOS 6 Application Development For Dummies Front Cover

iOS 6 Application Development For Dummies

  • Length: 576 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-01-22
  • ISBN-10: 1118508807
  • ISBN-13: 9781118508800
  • Sales Rank: #2500636 (See Top 100 Books)
Description

Create incredible apps for the iPhone and iPad using the latest features of iOS 6

You could be the one who creates the next super app – one that is universal, works for both the iPhone and iPad, and is a top seller. It’s a great goal, and the road starts here, with this energizing guide. Whether you’re a budding programming hobbyist or a serious developer looking to hit it big, the information in this book is what you need. Learn how to join Apple’s developer program, understand key differences between iPad and iPhone apps, download the latest SDK, create great user experiences, and build your very own app from the ground up. You’ll gain the valuable hands-on experience you need to take your development skills to the next level by walking through the development process step-by-step and creating two applications.

  • Shows programming hobbyists and programming pros how to develop a universal app for the iPhone and iPad in iOS 6
  • Explains the process of creating interfaces for each target device and how to merge your designs to create a killer universal app
  • Walks you through the development of two applications, side by side
  • Covers nib files, views, view controllers, interface objects, gesture recognizers, and much more

iOS 6 Application Development For Dummies is your guide to bringing all your app ambitions to life!

Table of Contents

Part I: Getting Started
Chapter 1: What Makes a Killer iOS App
Chapter 2: Getting to Know the SDK
Chapter 3: The Nuts and Bolts of an Xcode Project

Part II: Building Road Trip
Chapter 4: Storyboards and the User Experience
Chapter 5: Creating the RoadTrip User Interface
Chapter 6: The Runtime, Managing Memory, and Using Properties
Chapter 7: Working with the Source Editor

Part III: Getting Your Feet Wet — Basic Functionality
Chapter 8: It’s (Finally) Time to Code
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code
Chapter 10: Adding Animation and Sound to Your App

Part IV: The Model and Application Structure
Chapter 11: The Trip Model
Chapter 12: Implementing the Master View Controller
Chapter 13: Working with Split View Controllers and the Master View
Chapter 14: Finishing the Basic Application Structure

Part V: Adding the Application Content
Chapter 15: How’s the Weather? Working with Web Views
Chapter 16: Displaying Events Using a Page View Controller
Chapter 17: Finding Your Way
Chapter 18: Geocoding
Chapter 19: Finding a Location
Chapter 20: Selecting a Destination

Part VI: The Part of Tens
Chapter 21: Ten Ways to Extend the RoadTrip App
Chapter 22: Ten Ways to Be a Happy Developer

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