iOS 10 in Swift 3 Front Cover

iOS 10 in Swift 3

  • Length: 1144 pages
  • Edition: 1
  • Publication Date: 2017-01-31
  • ISBN-10: B01N5VMF3Y
Description

iOS 10 in Swift 3 will take you from absolute beginner to functional iOS developer learning the concepts, techniques, and tools needed to build professional iOS applications using Xcode 8, iOS 10, and Swift 3. After completing this book, you will have the skills and confidence you need to to build and design your own iOS apps and apply for jr. iOS development jobs. This book is patterned after the widely popular & fun hands-on training that Devslopes has provided to over 100,000 students worldwide.

Unlike other books and training, this book teaches you through real-world app development – projects you would actually build in a job or startup, including learning UI/UX & app design with Sketch. You’ll get different insights from each member of Team Devslopes that will help you become a lifelong programmer and amazing iOS app designer & developer.

Table of Contents

SECTION 1 – Learn to Code
Chapter 1: Installing Xcode
Chapter 2: Intro to Swift
Chapter 3: Programming & Variables
Chapter 4: Functions
Chapter 5: Arrays
Chapter 6: Loops
Chapter 7: Dictionaries
Chapter 8: Boolean Logic & Conditional Statements
Chapter 9: Math Operators
Chapter 10: Classes
Chapter 11: Inheritance
Chapter 12: Polymorphism
Chapter 13: About Version Control
Chapter 14: Git Basics
Chapter 15: Setting up Github
Chapter 16: Local vs. Remote Repositories

SECTION 2 – Beginning iOS
Chapter 17: Your First iOS App
Chapter 18: UIStackView
Chapter 19: Tipsy Tip Calculator App
Chapter 20: UIScrollView & Paging

SECTION 3 – Next Step iOS
Chapter 21: MyHood App
Chapter 2: Working with Maps – Park.ly Parking Spot Saver App
Chapter 22: AutoLayout Size Classes
Chapter 23: Working with Gestures – Tanstagram

SECTION 4 – App Design
Chapter 24: App Design Introduction
Chapter 25: User Experience / User Interface
Chapter 26: Designing Your First application In Sketch – Part 1
Chapter 27: Designing Your First App in Sketch – Part 2
Chapter 28: Magic Wand Theory
Chapter 29: App – Savemate
Chapter 30: micro-interactions
Chapter 31: Night Owl App
Chapter 32: Exporting Assets
Chapter 33: Designing Apps to Boost Retention & Increase Virality

SECTION 5 – Intermediate iOS
Chapter 34: In-App Purchases
Chapter 35: Protocol-Oriented Programming
Chapter 36: SimpleWeather
Chapter 37. Firebase Chat App
Chapter 38: DreamLister
Chapter 39: Submitting to the App Store
Chapter 40: @IBDesignable & @IBInspectable
Chapter 41: Touch ID
Chapter 42: Sprite Kit – How to Build a Tiki Bird Game

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