Getting Started with React VR: Build immersive Virtual Reality apps for the web with React Front Cover

Getting Started with React VR: Build immersive Virtual Reality apps for the web with React

  • Length: 294 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2017-11-30
  • ISBN-10: 1788476603
  • ISBN-13: 9781788476607
  • Sales Rank: #2330377 (See Top 100 Books)
Description

Key Features

  • A practical guide to developing virtual reality experiences targeting web and mobile browsers
  • Create customized 3D graphics for your virtual reality experiences with Three.js
  • Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world
  • Import free models into VR and include those in your code

Book Description

This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0.

It starts by getting you up to speed with Virtual Reality (VR) and React VR components.

It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app.

By the end of this book, you’ll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile!

What you will learn

  • Use Blender 2.79 to make virtual reality objects for Web VR.
  • Import free models into VR and how to include those in your code
  • Build a Virtual Museum with interactive art pieces
  • Create your first VR App and customizing it
  • Build animations by procedurally changing an object’s position, using timers and Animated APIs
  • Incorporate React Native code and JavaScript code in your VR world

About the Author

John Gwinner is a Chief Technology Officer with nearly 2 decades of experience in VR. He developed a VR interface for CompuServe during the last wave of VR. He helped develop VRML (Virtual Reality Markup Language) and Web3D with a focus toward PCs, and put early versions of XML on the web. He was a returning speaker at the Game Developer Convention on 3D toolkits, AI, and VR. He was an early Kickstarter of a new VR Headset in 2014. Now that VR is definitely taking off again, John is once again at the forefront, with Vontic – developing VR interfaces to data, architectural visualization, and a bowling game that pits you against garden gnomes. He is a most viewed writer on Virtual Worlds and Augmented Reality on Quora, answering questions about VR and its future direction.

Table of Contents

Chapter 1 What is Virtual Reality, really?
Chapter 2 Flatland and Beyond – VR Programming
Chapter 3 3D or reality in dimensions other than X and Y
Chapter 4 The react VR library
Chapter 5 First VR App
Chapter 6 Working with Poly and the Gon family
Chapter 7 Sitting Down with a (Virtual) Teapot
Chapter 8 Breath Life in Your World
Chapter 9 Do It Yourself – Native Modules and three.js
Chapter 10 Bringing in the Real Live World
Chapter 11 Take a walk on the wild side
Chapter 12 Publishing Your App, and Where to Go From Here

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