Eloquent JavaScript: A Modern Introduction to Programming, 2nd Edition Front Cover

Eloquent JavaScript: A Modern Introduction to Programming, 2nd Edition

  • Length: 472 pages
  • Edition: 2
  • Publisher:
  • Publication Date: 2014-12-14
  • ISBN-10: 1593275846
  • ISBN-13: 9781593275846
  • Sales Rank: #104273 (See Top 100 Books)
Description

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications.

Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn:

  • The essential elements of programming, including syntax, control, and data
  • How to organize and clarify your code with object-oriented and functional programming techniques
  • How to script the browser and make basic web applications
  • How to use the DOM effectively to interact with browsers
  • How to harness Node.js to build servers and utilities

This edition is thoroughly revised and modernized to reflect the current state of JavaScript and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an interactive sandbox, where you can edit the code, run it, and see its output instantly.

Isn’t it time you became fluent in the language of the Web?

Table of Contents

Part I: Language
Chapter 1: Values, Types, and Operators
Chapter 2: Program Structure
Chapter 3: Functions
Chapter 4: Data Structures: Objects and Arrays
Chapter 5: Higher-Order Functions
Chapter 6: The Secret Life of Objects
Chapter 7: Electronic Life
Chapter 8: Bugs and Error Handling
Chapter 9: Regular Expressions
Chapter 10: Modules
Chapter 11: Project: A Programming Language

Part II: Browser
Chapter 12: JavaScript and the Browser
Chapter 13: The Document Object Model
Chapter 14: Handling Events
Chapter 15: Project: A Platform Game
Chapter 16: Drawing on Canvas
Chapter 17: HTTP
Chapter 18: Forms and Form Fields
Chapter 19: Project: A Paint Program

Part III: Beyond
Chapter 20: Node.js
Chapter 21: Project: Skill-Sharing Website
Chapter 22: JavaScript and Performance

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