Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things Front Cover

Designing for Emerging Technologies: UX for Genomics, Robotics, and the Internet of Things

  • Length: 504 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-12-04
  • ISBN-10: 1449370519
  • ISBN-13: 9781449370510
  • Sales Rank: #734823 (See Top 100 Books)
Description

The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies.

Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation.

Contributors include:

  • Stephen Anderson, PoetPainter, LLC
  • Lisa Caldwell, Brazen UX
  • Martin Charlier, Independent Design Consultant
  • Jeff Faneuff, Carbonite
  • Andy Goodman, Fjord US
  • Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign
  • Bill Hartman, Essential Design
  • Steven Keating, MIT Media Lab, Mediated Matter Group
  • Brook Kennedy, Virginia Tech
  • Dirk Knemeyer, Involution Studios
  • Barry Kudrowitz, University of Minnesota
  • Gershom Kutliroff, Omek Studio at Intel
  • Michal Levin, Google
  • Matt Nish-Lapidus, Normative
  • Erin Rae Hoffer, Autodesk
  • Marco Righetto, SumAll
  • Juhan Sonin, Involution Studios
  • Scott Stropkay, Essential Design
  • Scott Sullivan, Adaptive Path
  • Hunter Whitney, Hunter Whitney and Associates, Inc.
  • Yaron Yanai, Omek Studio at Intel

Table of Contents

Chapter 1. Designing for Emerging Technologies
Chapter 2. Intelligent Materials: Designing Material Behavior
Chapter 3. Taking Control of Gesture Interaction
Chapter 4. Fashion with Function: Designing for Wearables
Chapter 5. Learning and Thinking with Things
Chapter 6. Designing for Collaborative Robotics
Chapter 7. Design Takes on New Dimensions: Evolving Visualization Approaches for Neuroscience and Cosmology
Chapter 8. Embeddables: The Next Evolution of Wearable Tech
Chapter 9. Prototyping Interactive Objects
Chapter 10. Emerging Technology and Toy Design
Chapter 11. Musical Instrument Design
Chapter 12. Design for Life
Chapter 13. Architecture as Interface: Advocating a Hybrid Design Approach for Interconnected Environments
Chapter 14. Design for the Networked World: A Practice for the Twenty-First Century
Chapter 15. New Responsibilities of the Design Discipline: A Critical Counterweight to the Coming Technologies?
Chapter 16. Designing Human-Robot Relationships
Chapter 17. Tales from the Crick: Experiences and Services When Design Fiction Meets Synthetic Biology
Chapter 18. Beyond 3D Printing: The New Dimensions of Additive Fabrication
Chapter 19. Become an Expert at Becoming an Expert
Chapter 20. The Changing Role of Design
Appendix A. Companies, Products, and Links
Appendix B. About the Authors
Appendix C. Designing for Emerging Technologies

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