Design Patterns: Elements of Reusable Object-Oriented Software Front Cover

Design Patterns: Elements of Reusable Object-Oriented Software

Description

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it’s not a tutorial but a catalog that you can use to find an object-oriented design pattern that’s appropriate for the needs of your particular application–a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Table of Contents

Chapter 1. Introduction
Chapter 2. A Case Study: Design a Document Editor
Chapter 3. Creational Patterns
Chapter 4. Structural Patterns
Chapter 5. Behavioral Patterns
Chapter 6. Conclusion
Appendix A: Glossary
Appendix B: Guide to Notation
Appendix C: Foundation Classes

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