Design and Implementation of 3D Graphics Systems

Book Description

and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Table of Contents

Chapter 1. Introduction
Chapter 2. Objects and Graphics Devices
Chapter 3. Interaction and Interfaces
Chapter 4. Geometry
Chapter 5. Color
Chapter 6. Image
Chapter 7. Description of 3D Scenes
Chapter 8. 3D Geometric
Chapter 9. Modeling Techniques
Chapter 10. Hierarchies and Articulated Objects
Chapter 11. Viewing and Camera Transformations
Chapter 12. Surface Clipping for Viewing
Chapter 13. Rasterization
Chapter 14. Visible Surface Calculation
Chapter 15. Local Illumination Models
Chapter 16. Global Illumination
Chapter 17. Techniques
Chapter 18. Shading
Chapter 19. 3D Graphics Systems

Book Details

File HostFree Download LinkFormatSize (MB)Upload Date
EU(multi) Click to downloadTrue PDF5.206/03/2015
ZippyShare Click to downloadTrue PDF5.201/07/2016
ZippyShare Click to downloadTrue PDF5.207/01/2017
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