Computer Graphics with Open GL, 4th Edition Front Cover

Computer Graphics with Open GL, 4th Edition

Description

For junior- to graduate-level courses in computer graphics.

Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.

Table of Contents

Chapter 1. Computer Graphics Hardware
Chapter 2. Computer Graphics Hardware Color P lates
Chapter 3. Computer Graphics Software
Chapter 4. Graphics Output Primitives
Chapter 5. Attributes of Graphics Primitives
Chapter 6. Implementation Algorithms for Graphics Primitives and Attributes
Chapter 7. Two-Dimensional Geometric Transformations
Chapter 8. Two-Dimensional Viewing
Chapter 9. Three-Dimensional Geometric Transformations
Chapter 10. Three-Dimensional Viewing
Chapter 11. Three-Dimensional Viewing Color P lates
Chapter 12. Hierarchical Modeling
Chapter 13. Computer Animation
Chapter 14. Three-Dimensional Object Representations
Chapter 15. Three-Dimensional Object Representations Color Plate
Chapter 16. Spline Representations
Chapter 17. Visible-Surface Detection Methods
Chapter 18. Illumination Models and Surface-Rendering Methods
Chapter 19. Illumination Models and
Chapter 20. SurfaceRendering Methods Color Plates
Chapter 21. Texturing and Surface-Detail Methods
Chapter 22. Color Models and Color Applications
Chapter 23. Color Models and Color Applications Color Plates
Chapter 24. Interactive Input Methods and Graphical User Interfaces
Chapter 25. Interactive Input Methods and Graphical User Interfaces Color Plate
Chapter 26. Global Illumination
Chapter 27. Color Plates Global Illumination
Chapter 28. Programmable Shaders
Chapter 29. Programmable Shaders Color Plates
Chapter 30. Algorithmic Modeling
Chapter 31. Color Plates Algorithmic Modeling
Chapter 32. Visualization of Data Sets
Chapter 33. Visualization of Data Sets Color Plates

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