Cocos2d-x by Example: Beginner’s Guide, 2nd Edition Front Cover

Cocos2d-x by Example: Beginner’s Guide, 2nd Edition

  • Length: 250 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-04-30
  • ISBN-10: 1785288857
  • ISBN-13: 9781785288852
  • Sales Rank: #2021751 (See Top 100 Books)
Description

Unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x framework

About This Book

  • Build multi-device games, letting the framework do all the heavy lifting!
  • Spruce up your games with easy-to-apply animations, particle effects, and physics simulation
  • Quickly implement and test your own game play ideas, with an eye for optimization and portability

Who This Book Is For

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.

In Detail

Upgraded and updated, the powerful and popular open source framework Cocos2d-x is better than ever. Through step-by-step tutorials, you’ll learn how to take complete advantage of the framework. You’ll learn how to add animations and special effects, implement a physics engine, optimize your games, prepare a project for multiple devices, and develop game ideas from the test version to a finished project.

Most importantly, this book provides you with the accumulated knowledge of thousands of game developers, all packed into one easy-to-use and proven framework that will save time and strenuous thinking!

Table of Contents

Chapter 1. Installing Cocos2d-x
Chapter 2. You Plus C++ Plus Cocos2d-x
Chapter 3. Your First Game – Air Hockey
Chapter 4. Fun with Sprites – Sky Defense
Chapter 5. On the Line – Rocket Through
Chapter 6. Quick and Easy Sprite – Victorian Rush Hour
Chapter 7. Adding the Looks – Victorian Rush Hour
Chapter 8. Getting Physical – Box2D
Chapter 9. On the Level – Eskimo
Chapter 10. Introducing Lua!

To access the link, solve the captcha.