Clean Architecture: A Craftsman’s Guide to Software Structure and Design Front Cover

Clean Architecture: A Craftsman’s Guide to Software Structure and Design

  • Length: 432 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2017-09-20
  • ISBN-10: 0134494164
  • ISBN-13: 9780134494166
  • Sales Rank: #6950 (See Top 100 Books)
Description

Practical Software Architecture Solutions from the Legendary Robert C. Martin (“Uncle Bob”)

By applying universal rules of software architecture, you can dramatically improve developer productivity throughout the life of any software system. Now, building upon the success of his best-selling books Clean Code and The Clean Coder, legendary software craftsman Robert C. Martin (“Uncle Bob”) reveals those rules and helps you apply them.

Martin’s Clean Architecture doesn’t merely present options. Drawing on over a half-century of experience in software environments of every imaginable type, Martin tells you what choices to make and why they are critical to your success. As you’ve come to expect from Uncle Bob, this book is packed with direct, no-nonsense solutions for the real challenges you’ll face—the ones that will make or break your projects.

  • Learn what software architects need to achieve—and core disciplines and practices for achieving it
  • Master essential software design principles for addressing function, component separation, and data management
  • See how programming paradigms impose discipline by restricting what developers can do
  • Understand what’s critically important and what’s merely a “detail”
  • Implement optimal, high-level structures for web, database, thick-client, console, and embedded applications
  • Define appropriate boundaries and layers, and organize components and services
  • See why designs and architectures go wrong, and how to prevent (or fix) these failures

Clean Architecture is essential reading for every current or aspiring software architect, systems analyst, system designer, and software manager—and for every programmer who must execute someone else’s designs.

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Table of Contents

PART I Introduction
Chapter 1 What Is Design and Architecture?
Chapter 2 A Tale of Two Values

PART II Starting with the Bricks: Programming Paradigms
Chapter 3 Paradigm Overview
Chapter 4 Structured Programming
Chapter 5 Object-Oriented Programming
Chapter 6 Functional Programming

PART III Design Principles
Chapter 7 SRP: The Single Responsibility Principle
Chapter 8 OCP: The Open-Closed Principle
Chapter 9 LSP: The Liskov Substitution Principle
Chapter 10 ISP: The Interface Segregation Principle
Chapter 11 DIP: The Dependency Inversion Principle

PART IV Component Principles
Chapter 12 Components
Chapter 13 Component Cohesion
Chapter 14 Component Coupling

PART V Architecture
Chapter 15 What Is Architecture?
Chapter 16 Independence
Chapter 17 Boundaries: Drawing Lines
Chapter 18 Boundary Anatomy
Chapter 19 Policy and Level
Chapter 20 Business Rules
Chapter 21 Screaming Architecture
Chapter 22 The Clean Architecture
Chapter 23 Presenters and Humble Objects
Chapter 24 Partial Boundaries
Chapter 25 Layers and Boundaries
Chapter 26 The Main Component
Chapter 27 Services: Great and Small
Chapter 28 The Test Boundary
Chapter 29 Clean Embedded Architecture

PART VI Details
Chapter 30 The Database Is a Detail
Chapter 31 The Web Is a Detail
Chapter 32 Frameworks Are Details
Chapter 33 Case Study: Video Sales
Chapter 34 The Missing Chapter

PART VII Appendix
Appendix A Architecture Archaeology

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