Beginning Programming with Java For Dummies, 5th Edition Front Cover

Beginning Programming with Java For Dummies, 5th Edition

  • Length: 552 pages
  • Edition: 5
  • Publisher:
  • Publication Date: 2017-07-24
  • ISBN-10: 1119235537
  • ISBN-13: 9781119235538
  • Sales Rank: #85599 (See Top 100 Books)
Description

Learn to speak the Java language like the pros

Are you new to programming and have decided that Java is your language of choice? Are you a wanna-be programmer looking to learn the hottest lingo around? Look no further! Beginning Programming with Java For Dummies, 5th Edition is the easy-to-follow guide you’ll want to keep in your back pocket as you work your way toward Java mastery! In plain English, it quickly and easily shows you what goes into creating a program, how to put the pieces together, ways to deal with standard programming challenges, and so much more.

Whether you’re just tooling around or embarking on a career, this is the ideal resource you’ll turn to again and again as you perfect your understanding of the nuances of this popular programming language. Packed with tons of step-by-step instruction, this is the only guide you need to start programming with Java like a pro.

  • Updated for Java 9, learn the language with samples and the Java toolkit
  • Familiarize yourself with decisions, conditions, statements, and information overload
  • Differentiate between loops and arrays, objects and classes, methods, and variables
  • Find links to additional resources

Once you discover the joys of Java programming, you might just find you’re hooked. Sound like fun? Here’s the place to start.

Table of Contents

Part 1 Getting Started with Java Programming
Chapter 1 Getting Started
Chapter 2 Setting Up Your Computer
Chapter 3 Running Programs

Part 2 Writing Your Own Java Programs
Chapter 4 Exploring the Parts of a Program
Chapter 5 Composing a Program
Chapter 6 Using the Building Blocks: Variables, Values, and Types
Chapter 7 Numbers and Types
Chapter 8 Numbers? Who Needs Numbers?

Part 3 Controlling the Flow
Chapter 9 Forks in the Road
Chapter 10 Which Way Did He Go?
Chapter 11 How to Flick a Virtual Switch
Chapter 12 Around and Around It Goes
Chapter 13 Piles of Files: Dealing with Information Overload
Chapter 14 Creating Loops within Loops
Chapter 15 The Old Runaround
Chapter 16 Using Loops and Arrays

Part 4 Using Program Units
Chapter 17 Programming with Objects and Classes
Chapter 18 Using Methods and Fields from a Java Class
Chapter 19 Creating New Java Methods
Chapter 20 Oooey GUI Was a Worm

Part 5 The Part of Tens
Chapter 21 Ten Websites for Java
Chapter 22 Ten Useful Classes in the Java API

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