Beginning Programming with Java For Dummies, 3rd Edition Front Cover

Beginning Programming with Java For Dummies, 3rd Edition

  • Length: 456 pages
  • Edition: 3
  • Publisher:
  • Publication Date: 2012-04-10
  • ISBN-10: 0470371749
  • ISBN-13: 9780470371749
  • Sales Rank: #891478 (See Top 100 Books)
Description

One of the most popular beginning programming books, now fully updated

Java is a popular language for beginning programmers, and earlier editions of this fun and friendly guide have helped thousands get started. Now fully revised to cover recent updates for Java 7.0, Beginning Programming with Java For Dummies, 3rd Editionis certain to put more first-time programmers and Java beginners on the road to Java mastery.

  • Explores what goes into creating a program, putting the pieces together, dealing with standard programming challenges, debugging, and making the program work
  • Offers new options for tools and techniques used in Java development
  • Provides valuable information and examples for the would-be programmer with no Java experience
  • All examples are updated to reflect the latest changes in Java 7.0

Beginning Programming with Java For Dummies, 3rd Edition offers an easy-to-understand introduction to programming through the popular, versatile Java 7.0 language.

Table of Contents

Part I: Revving Up
Chapter 1: Getting Started
Chapter 2: Setting Up Your Computer
Chapter 3: Running Programs

Part II: Writing Your Own Java Programs
Chapter 4: Exploring the Parts of a Program
Chapter 5: Composing a Program
Chapter 6: Using the Building Blocks: Variables, Values, and Types
Chapter 7: Numbers and Types
Chapter 8: Numbers? Who Needs Numbers?

Part III: Controlling the Flow
Chapter 9: Forks in the Road
Chapter 10: Which Way Did He Go?
Chapter 11: How to Flick a Virtual Switch
Chapter 12: Around and Around It Goes
Chapter 13: Piles of Files: Dealing with Information Overload
Chapter 14: Creating Loops within Loops
Chapter 15: The Old Runaround

Part IV: Using Program Units
Chapter 16: Using Loops and Arrays
Chapter 17: Programming with Objects and Classes
Chapter 18: Using Methods and Variables from a Java Class
Chapter 19: Creating New Java Methods
Chapter 20: Oooey GUI Was a Worm

Part V: The Part of Tens
Chapter 21: Ten Sets of Web Links
Chapter 22: Ten Useful Classes in the Java API

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