Autodesk 3ds Max 2014 Essentials Front Cover

Autodesk 3ds Max 2014 Essentials

  • Length: 416 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-06-04
  • ISBN-10: 1118575148
  • ISBN-13: 9781118575147
  • Sales Rank: #2090313 (See Top 100 Books)
Description

Autodesk 3ds Max 2014 Essentials: Autodesk Official Press

Great guide to the fundamentals of Autodesk 3ds Max 2014

This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you’ll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It’s a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them.

Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams.

  • Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014
  • Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration
  • Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more
  • Written by Autodesk Authorized Authors and is an Autodesk Official Press book

Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials.

Table of Contents

Chapter 1. The 3ds Max Interface
Chapter 2. Your First 3ds Max Project
Chapter 3. Modeling in 3ds Max: Architectural Model Part I
Chapter 4. Modeling in 3ds Max: Architectural Model Part II
Chapter 5. Introduction to Animation
Chapter 6. Animation Principles
Chapter 7. Character Poly Modeling: Part I
Chapter 8. Character Poly Modeling: Part II
Chapter 9. Character Poly Modeling: Part III
Chapter 10. Introduction to Materials: Interiors and Furniture
Chapter 11. Textures and UV Workflow: The Soldier
Chapter 12. Character Studio: Rigging
Chapter 13. Character Studio: Animation
Chapter 14. Introduction to Lighting: Interior Lighting
Chapter 15. 3ds Max Rendering
Chapter 16. mental ray

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